Hi everyone. I'm participating in Allegorithmic's the Beast competition. Here's my lately progress. The sculpt is almost done. Any sudjestions would be nice. http://polycount.com/discussion/166294/a-forest-musician#latest
Hey all! I hope you've been well :) Link to Polycount Thread - http://polycount.com/discussion/172671/forest-snow-scene-substance-and-unreal-tutorial-breakdown/ I'm working on a new tutorial and will be launching it next week! In the meantime, I have also permanently lowered the price of the "Forest Ground Tiling Texture…
Beautiful work again everyone :) Cross posting from my thread, I hope you all don't mind. More images and info can be seen in the thread http://polycount.com/discussion/163677/tutorial-forest-ground-tiling-texture-free-stuffs/ I made some updates to the Forest Ground Texture that i created a while back. I was never really…
Hello, everyone! This is my last personal project which I did in my spare time. More HQ renders here Hedgehog modeling and sculpting - 3dCoat Fur and needles - Ornatrix plugin Grass - Forest Pack Render - Octane Hope you liked it! You can buy this model soon... Best regards, Andrew!
So this is a Forest Ground texture i worked on for a personal project. It took me 3 complete days to complete all of this. All the assets on the texture are sculpted and textured using Zbrush itself. The base ground for procedural was done using Substance Designer. Just for Presentation Purposes i pumped up the Resolution…
Forest grounds I created with with Nanomesh in ZBrush, only flat planes in the scene excpet mushrooms, stones and pinecones still early WIP, more renders here https://www.artstation.com/artwork/bO0evI will explain the whole workflow step by step in an upcoming small tutorial on Gumroad keep checking this page for links,…
Forest Wizard In this personal project I tried to make another approach at high poly texturing and rendering. I used Zbrush auto unwrap feature to quickly unwrap whole model (15 pieces each with its own 2k texture). Next I used substance painter 2 for texturing. I was quite surprised at how smoothly substance was able to…
Hey guys, Shameless crosspost from my thread, I hope you don't mind lol. Really beautiful work everyone ^__^ As always! More images over at my thread! http://polycount.com/discussion/163677/tutorial-forest-ground-tiling-texture-free-stuffs?new=1 I finished up a tutorial for all of you guys! Also a free hour long intro to…
Hey everyone! Happy New Year :) I hope you've all had an awesome 2015! I've seen some beautiful work all over this thread and I really can't handle it haha, it's been great following along all year. In hopes that maybe I could give back to the community, I have some exciting things planned for this year. The past few…