Thanks for the crit! I do try to hold back on pressure as long as possible, I can always bear down, but then it's harder to erase when needed, correct proportions or fix the shading. Also I prefer varying the line weights, easier to capture shape & form. I've tried stronger edges, different kind of style, like…
Working on some shaders in Unity these days. Here's one. Same shader, just different bitmaps & vertex colors. Result, and the things that go into it. Red vertex color is for the foam, green for the water surface, blue for the muddy edges (black vc shows the rocks). Vertex alpha for alpha blending. Distortion texture is…