I've tried using Blender not as a replacement but perhaps as a secondary tool to Modo since it's stronger I feel in character animation and rigging. But it's been difficult. The user experience has definitely been a downgraded one for me. I mean Blender versions are easier to learn now and no question you can reach hi…
when autodesk kill Sonftimage I trying all 3d package and I understand Softimage is best for me blender modeling workflow to slow Blender for sculpting riggind and anmation there is better choice like maya, zbrush, 3dcoat etc but blender ofc viable for most of part ur work but which woth it is if for concept modeling then…
I'm not a super avid Modo user these days but I'll tell you what I know about how Blender's selection and normal editing compare to Modo. Selection isn't smart like Modo in that you can't press the up arrow and continue the selection. However, checker deselect does that job in the majority of cases. There's also the…
Blender has got various selecion modes tab assigned to shift+g by default. you can select by angles, face orientation, coplanarity and whatnots. made me try to immitate that menu by using modo scripts in modo. I also liked how blender memorizes the hard edges and creased edges automatically. vert easy to selectedges with…
I find Blender to be an excellent program for modelling in my opinion. Its reliance on hot keys and its choice of paired keystrokes to functions, are great. I used both Max and Maya before Blender in some University Classes, I ended up abandoning them for Blender as I started learning the interface. I find Blender to be…
Blender is very capable. I even feel for normal modeling task, Blender's viewport is much snappier and faster to work with. 1 thing I don't like however is how you need to assign different hotkeys to do the same thing for different components. For example, extrude is not just a single extrude; you have extrude vertex,…