well the result of beveling a vertex and an edge is not really the same, so i could see why edit : iam also pretty sure there was a version where you could bevel edges and verts with one shortcut not sure which version it was though
Blender has got various selecion modes tab assigned to shift+g by default. you can select by angles, face orientation, coplanarity and whatnots. made me try to immitate that menu by using modo scripts in modo. I also liked how blender memorizes the hard edges and creased edges automatically. vert easy to selectedges with…
After more than 2 years with Modo I'm starting to look at other packages. Right now I'm consumed by studying Zbrush but I'm thinking about switching my main 3d app as well. 3d Max is out of my financial reach so I'm thinking about Blender because it's free and uses modifiers. So any fellow Modo users who switched to…
I've tried using Blender not as a replacement but perhaps as a secondary tool to Modo since it's stronger I feel in character animation and rigging. But it's been difficult. The user experience has definitely been a downgraded one for me. I mean Blender versions are easier to learn now and no question you can reach hi…
Well Modo can extrude edges (by that I mean pull another poly from an edge) and as for Blender's vert extrude... its really due to just having a different workflow in the sense that Blender uses them in ways that other apps do with different features. So for example... extruding verts (with edges attached) + modifier keys…
when autodesk kill Sonftimage I trying all 3d package and I understand Softimage is best for me blender modeling workflow to slow Blender for sculpting riggind and anmation there is better choice like maya, zbrush, 3dcoat etc but blender ofc viable for most of part ur work but which woth it is if for concept modeling then…