Lies! I use it all the time when creating a character from scratch. It's so nice spinning around a viewport while edge or vert extruding and then F'ing the gaps. It feels like a virtual papier mache and I have more control where my edgeloops are going this way
Well Modo can extrude edges (by that I mean pull another poly from an edge) and as for Blender's vert extrude... its really due to just having a different workflow in the sense that Blender uses them in ways that other apps do with different features. So for example... extruding verts (with edges attached) + modifier keys…
If someone really want to learn Blender (which is fantastic software and I use it all the time in home and job) here is useful pic with keyboard shortcuts:
Thanks, everyone! I actually want to get into Blender because of it's modifier system. Many people say that Modo is good for concept art but I'm not a "fire and forget" person, I like to tweak and iterate stuff and doing this with a few modifiers in the stack is certainly easier than ctrl-z a lot and then redo stuff again.…
After more than 2 years with Modo I'm starting to look at other packages. Right now I'm consumed by studying Zbrush but I'm thinking about switching my main 3d app as well. 3d Max is out of my financial reach so I'm thinking about Blender because it's free and uses modifiers. So any fellow Modo users who switched to…
when autodesk kill Sonftimage I trying all 3d package and I understand Softimage is best for me blender modeling workflow to slow Blender for sculpting riggind and anmation there is better choice like maya, zbrush, 3dcoat etc but blender ofc viable for most of part ur work but which woth it is if for concept modeling then…
well the result of beveling a vertex and an edge is not really the same, so i could see why edit : iam also pretty sure there was a version where you could bevel edges and verts with one shortcut not sure which version it was though
recommending a dead-in-the-water commercial software does not seem like the best idea really. for those who are familiar with it, sure, keep using it. but learning that now, no matter how good it may be? may i recommend mirai then, that was clearly the most innovative. ;) http://www.izware.com/
Oh of course yeah, but there's definitely something weird going on since there is also the issue of the tool working find with multiple vertices, but requiring the "vertex only" tickbox to be ticked for a single vertex bevel. Anyways - at the end of the day I am fine with the way it works, but it is definitely not as…