The way it worked for me eventually was by starting the SDKFrontend.exe from the games folder. Does anyone have any idea about my question on the last page? How to add the tag mentioned in the rules and what this sentence means: "Your final workshop upload must include your final in-game art contest as outlined on the…
Are we allowed to use the original weapon textures as a base? Many seem to be doing so, but the KF2 Item Workshop Technical Requirements page makes me think it's not allowed.
I uploaded it on time. Realized I had this problem a day after. And I don't think a deadline of a third party community contest has anything to do with steam workshop's items being able to show up or not.
It was on my end to not include a thumbnail because somehow my upload wasn't working (yeah, i know that doesn't make sense). But I tried uploading a second item, this time with a thumbnail, and it worked flawlessly but it wasn't showing on workshop either. EDIT: already contact steam support. No reply yet
Which file do we need to upload in the workshop tool ? I mean it says "Upk, zip or 7z" but how do i export my package correctly ? The tutorial just states "upload your files" which is very unspecific When I use the unreal export function I get a T3DPKG file Anyone here who already submitted a package who knows ?
Also how do I add tags to my workshop submission? I can't find infos on it ANYWHERE and it doesn't show up anywhere on the page either. In the "tutorial" for the upload it just tells you to click "update tags" and fill in your tags. There is no such thing. Also do you have any idea if I can update my preview/thumbnail…