the problem here is... exporting from one package, into another, then having to set up all your materials and stuff again is just... ugh. takes sooo much time, and more importantly is almost guaranteed to introduce errors. Autodesk are essentially trying to win back marketshare of their core apps with this, and i think…
The real question is; is just for Autodesk Product? What If I'm a Blender, Modo or Houdini user? That's a huge user base they just cut off right there. And in that case, it's absolutely no competition for Unity or Unreal. Plus that simple fact, the fact that it's not a universal engine make me believe they won't work on it…
1. As long as you can export to FBX (including tangent/binormal info) it should import. 2. I am sure we will 3. We already include the next version of scaleform with Stingray that is not flash based 4. Not sure. Post question on the autodesk stingray forum. 5. yes. Currently we already ship "stingray 2d " with it in the…
@shaderfx - Got a few questions about the Stingray Game Engine. My use case - I am looking at using stingray for an small yet to be announced Desktop and Android TV title. I currently use MODO 901 indie for modeling, UV Unwrapping, etc. 1. Would I be able to import my models from Modo 901 indie into Stingray? 2. Are there…
Is Marmoset free yet? :poly124: Just having a bit of fun with you. Marmoset is awesome. The other engines are definitely not free. Maybe free under limited conditions. There is nothing stopping Autodesk from doing something similar in the future. Who knows. Not my call. Either way, the reality is that software development…
AAA is just as much a focus as anything else on your list is a focus. It takes many years of continuous development to get it right (just like Unreal and Unity require(d) this). That is the path we are on. So give it some time. If something you really need is missing today, it might be there in the next release or the one…
That it often true but in this case it feels like Maya LT makes up a significant part of the cost, as that is £25.00 per month on its own. I would be interested to know the extent of the C++ access, if it is limited by not including core engine/tool code for example. The engine looks nice and the visual scripting looks a…
For source license you want to contact autodesk. They will work it out with you. E.g. do you need/have xbox one, ps4 developer rights etc. (since those portions cannot be distributed to people who do not have the proper agreements with Microsoft/Sony) Don't think there is a charge for it, afaik, but not sure. I do know we…
Got a hint about vram issues with MSI and GPUz in WIN 10 and after turning off MSI afterburner I no longer have any crashes. Games Autodesk Stingray Substance Painter ( still waiting on the supposed nvidia fix for large gpu operations crashing substance in win 10 W/ 35X.XX DRIVERS ) All working with NV surround and tri SLI…
@shaderfx, from your posts, I assume you work for Autodesk. If not please excuse me, maybe some one else can answer to my questions. - I've seen all Stingray movies, and there are a few things about Beast and lightmaps. Shall I assume the engine do not support any real time dynamic global illumination? - Is Stingray able…