Cool, it actually makes me feel better knowing he actually remapped it. I find it hard to believe anyone would leave Blender at it's defaults. But then you guys know how hard it is to customize Blender and should understand where all this discussion comes from. It is next to impossible for a novice to either customize, or…
6+ years of max here, started using blender a year and a half ago, never looked back and haven't used max for anything serious since. There are some things that Maya and Max do better than Blender even in the 2.75 release, but the list is growing very short indeed :)
The rational behind many of Blender's shortcuts is that they correspond to the initial letter of the action. Not advocating any key combination over another, but hopefully providing some small insight into how and why Blender's default is the way it is. G - grab R - rotate S - scale H, shift+H, alt+H - hide, hide…
I'd be curious to find out about those who also did the reverse, which is move at one point from Blender to commercial applications. This subject was mentioned briefly by Andrew Price at one point, with the suggestion that whats not talked about are the people who leave blender as opposed to move over to it.
I think people should invest few days of their life to learn the blender workflow/shortcuts. also because all the infos and the tutorials are based on the default keymap. I move easly between blender/max/zbrush. I really don't see this as an issue. of course I'm not saying that blender is perfect, but a different keymap…
I think there's plenty of people that do that. A lot of people try Blender because of the fact that it's free and then I think when they are financially doing better or hit a frustrating point with Blender they decide it's time to invest in a commercial package. Whether that's right or not is up for debate. My frustration…