a3D> migNormalTools? It's a MEL script. Just running the script will only register(correct term?) the function. You run the main function by typing migNormalTools() afterwards. Which in turn adds the "Normal Tools" menu at the top of Maya where you have File, Edit, Modify, etc. There's a few ways to run scripts, personally…
Sorry for 'grave digging' but I'm looking for different topicks related to FWN and see that a lot of people still have problems with mid poly shading 'management'. So I would like to present this :smile: : I was able to achieve such results in 3ds Max 2012. Not a modifier, but using script. It turns out to be very…
Sorry for 'grave digging' but I'm looking for different topicks related to FWN and see that a lot of people still have problems with mid poly shading 'management'. So I would like to present this :smile: : I was able to achieve such results in 3ds Max 2012. Not a modifier, but using script. It turns out to be very…
Can you point me to it? I only have two scripts from the multiple Polycount threads on the subject I saw: * weightednormals.ms (by Martijn Buijs): http://hastebin.com/moresahili.lua * Modeling_FaceWeightedNormals.ms (not sure who authored it): http://hastebin.com/iqutubejaj.lua Both had the same issue I highlighted in the…
Everyone who has tried existing FWN scripts probably knows this small problem: To fix it in 3ds, you just add another Edit Normals modifier into the stack, select the offending faces and use Edit Normals -> Average -> Selected command. But what if we automate that too, with a way to exclude chamfer face influence? End…