So I was doing the blockout but found that things didn't seem to fit in their proper place. I understand that it can't be perfect but I felt that my camera's perspective was off or in the wrong place at least. So I took the image and traced the straight lines within it to find the horizon point that normally would converge…
Justme: I hadn't thought about adjusting the FOV, thanks for the trick. Your blockout looks good but I've noticed that you've beveled the lower right edge of the room shell. Whilst doing my own blockout looking closely at the concept I came to the conclusion that most likely the wall would be straight in that area. It…
Nice one Havok - Good job so far, & a nice first white-box render. For me, I would say you want the table top to be higher than the seating, or level at least like the concept so it feels more practical to use, also maybe the bed is too long? When I sleep at night I get hardly any space at the bottom of my bed, but I am…
I like to do them a bit differently. First take into consideration how folds behave in real life: And find a reference photo: 1st I make sure I have the right shape. Subdivide just until your strokes are visible (not more if you want nice transitions) Smooth stroke ends (the middle of cushions) with large brush. Finally…
Thanks. (For the advice and compliment both.) As you said that shouldn't be a problem, I doubt there are perspective magicians among us that can fill the space with 2 panels of the same length. Ouch. Made me realize the room is probably of this shape: Mine is 60k tris ATM. I am beveling all of my stuff, so that I don't…
Looking good guys! @Mant1k0re - Try making some basic materials in Unreal and drag them on your assets, along with a reflection capture to get that nice-shiny sci-fi feel @JustMeSR - Looks good, you're very quick! I've been having a go at this one in Unreal Engine. My Progress so far.. White-Boxing from simple materials in…
Looking good Mant1k0re! For that tin foil stuff I assumed it was aluminium foil so I just made it metallic. I found some random fabric texture on cgtextures and tiled it. It's not really that accurate right now since I couldn't find anything like the concept. I think the hardest part of this challenge is the wall pieces…
Okay guys, so I have a question about the size of the walls in relation to the floor. The raised platform looks considerably shorter than the main floor (even when I disregard perspective). The walls are identical (marked yellow), and I can only presume they are meant to be the same size. However, in order to match the…
Good morning, looking good people!! @ JustMeSR - I would suggest rotating one of the cables on the ceiling 180 to help hide the symmetry. Loving the cushions. @ TheFroth - Looks good to me, personally I'm going to handle the plants later. The lights do look a bit big, but it might work? Maybe a little thinner. I added two…
Hello everyone and welcome to the Monthly Noob Challenge for the month of July. Hello everyone. We're back for yet another month of awesome environment art. However, this week does not include a prop challenge because I want this month to focus more on the main concept. Join our Skype group if you want! Add me on Skype and…