You could try switching shading modes in Unity and see if all of your maps look like they should. It’s the top left dropdown in your scene viewport. Also, is your normal map set to “normal map” and not default “texture” in the import settings?
I think I will take a look, and try a few things. The gloss map I have added was after I had been tweaking and testing it I think. I have had a little more luck using a scene set up by digital tutors, but I might just redo the texture for the axe, as I understand quixel a lot better now. Here is the model I made today and…