WIP 6: Edited the face a lot once I found more references. I'm hoping it's closer, and I think it is, but items still feel off. Can't tell if it's because of a lack of eyeliner, etc. or something more foundational. Spent a LOT of time learning Marvelous Designer and it's UI issues, but I think I have a pretty decent handle…
WIP 20 I've decided to resculpt the bust since the low-poly model is terribly off. Reference photos seem to all have the landmarks of the face in different positions most likely due to camera angle, FOVs, and facial expressions, so my hope is that I've gotten it to a happy medium. Everyone else who's better at likenesses…
WIP 10 @Muzz, thank you for that concise list and paintover. That was awesome! I'm not sure what the fix to the "the jaw is fucked" is, but hopefully this new shot is what you were thinking? Could you extrapolate if I haven't figure it out yet? @Alemja: Thank you for the technical explanation with the seams and clothing…
WIP 32 What has been accomplished: - Hair textures redone. I think I solved a BIG issue with my pipeline. Thank you @Slosh, Mike Steele, and Charles. - Adjusted skin shader in Marmoset to look "better." (Been blowing out my lights past value of 1 too much in a lot of places. Thank you @MrHobo!) - Added Bottom Eye Wetness…