I like the idea of how you change it once in substance and it fixes everything in the pipeline unlike photoshop and you have to change each individual texture
I haven't used substance designer/painter but it seems like the software is very correlated to the soft-of-recent PBR shader bandwagon. It has a long ways to go before it becomes as much of a full game texture-editor as photoshop is a general purpose defacto image and texture editing software. Photoshop is very very…
I haven't touched Photoshop for texturing in months, both at home and at work; I'm doing all my texturing in Substance now. It's time to jump on board the software train and not get left behind!
It's already a better dedicated texturing app than Photoshop is (because Photoshop isn't one), but I think the point is... will it start to take PSs place in pipelines, and/or become the "standard"? Personally, I should hope so. If not Substance, something like it. Speeds shit up tenfold (the idea of manually creating each…
I just know what I have seen from devs over the course of my career. I'm not saying Substance can't do what Photoshop can for handpainted stuff. I'm saying people are accustomed to what they are used to and most proficient at and asking a lot of them to switch is not going to be easy. I still think the VAST majority of…
I think Photoshop will still exist for handpainted or more stylized projects. Substance Designer is just another tool like any other. I think that SD is great and will help a lot of teams, it's like thinking that Maya/Max will die because of Zbrush. That's not happening (or at least in my opinion).