Well it depends on what you want to do and what your client's typical PCs are. Unity has a built-in webplayer plugin which can be nice, Unreal Engine 4 has been working on html 5 support (so it won't even require a plugin) although I haven't tried it yet:…
I do very similar work. We generally choose engine based on the scope of the project. If we need something done fast and mobile, we generally choose Unity. If we're doing something unfamiliar, like AR or something functionality different, we choose Unity too, as it seems quicker and easier to get prototypes up and running.…
It's more a matter of personal preference and feature requirements at this point. This is especially true after last week's GDC announcements. I'm still using Unity. This is mainly because I've already learned so much about Unity, and I prefer C# over C++. Also, the technical art requirements I'm working with are much…
Unreal is a much more feature complete engine, which is fantastic depending on what you want to do. From a game dev pov, if you wanted to make an octree in unreal there's a <T>Octree method but in unity you would have to write your own, it would probably be slower unless you wrote it as a dll. Unity however lets you shape…
I've been doing some initial research into which engine to start R&D'ing here at work and I'm at almost a 60 Unity / 40 UE4 split. So I was wondering about getting some opinions. I work in an architecture firm that specializes in sports venues, so our projects are usually are on the large scale. What has me leaning more…
I would say it sounds like you'd be better off with Unity but it sounds like either engine can get the job done in this case. You can get good performance with UE4 if you turn all the bells and whistles off. You said your projects are on the "large scale" but are you referring to code complexity or are you speaking in…