I had date/projectname before but it's not as good as projectname/date. I usually ask myself "what do I want/need to work on?" first, and then "where did I stop at?". Also I can easier back up projects that way: I grab the entire folder, delete the old dates I don't want to keep and burn it to DVD / zip & upload to cloud…
Personally I keep a projects directory with a folder for each asset, structured like: project// --- backup - autobacks --- bakes - baked maps, and meshes to rebake from --- export - the outputs of the project if any --- img - refs --- import - the inputs of the project if any --- out - screenshots / video to send to client…
I usually make the file structure before i start a project. Consistent, clear organisation is a key principle for yourself and clients. Currently using this: /Project_Folder ->/Project_Concept_art ->/Project_Textures --->Texture Files ->/Project_PartName --->Up to date files related to part (3d) ->/Project_PartName_Backup…
SnowInChina - Still an improvement on my current system. :P Kwramm - I was thinking about some sort of date system, glad to see yours. I've heard of sorting projects my when they were made, as well. So basically it's: projects/yyyy/mm?/projectname but that gets awkward if you're making copies at later dates. On the other…