I think it's just a logic approach, and I recommended a fix back on the WIP post about this tool: http://www.polycount.com/forum/showpost.php?p=2255769&postcount=11 You can attempt to connect first, and if that fails then bridge. But ultimately your right. I'd probably have more than a quad when I start modeling. Usually a…
I opened up my old script and think of a way to fix this, and I've come up with abit of a hacky way, but it seems to function ok;( local eInit = (polyop.getEdgeSelection $) as array; vTest1 = (polyOp.getVertsUsingEdge $ eInit[1]) as array; vTest2 = (polyOp.getVertsUsingEdge $ eInit[2]) as array; eTest1 =…
Gonna post some scripts I use regularly. Super Smart Create. Based on a script by Perna, and with help from Miauu. I use it assigned to letter C (because create :D ) and depending on the subobject I am in it does diferent thing. Plus it works in both Editable Poly and the Edit Poly modifier. Divides the selected edge in 2,…
Thanks Pedro! This inspired me to try and make a Maya version of this script. It works great so far on Maya 2014. Can't do bridges for adjacent edges though. Probably could force it to but that's more than I want to mess with right now. Selecting 2 verts and connecting them with an edge doesn't work either. I find this…