Thank you, the fat pads were incredibly helpful. I understand the splitting the face into the quads and its too easy to copy but I thought it was posted as reference to how to break down Milla's face and I had a go but just couldn't do it myself. I feel like it would be going backwards to do the planes now so I carried on…
The planes are good reference points but I can't see the face like that. I'm not trying to recreate Milla either, I just kept working to all the refs of her. Slow but steady progress.
Fixed up the shape of the face a little and fixed some settings I didn't know existed for the hair and skin. And better lashes! Thank you guys, I still want to make it even better though!
I worked a bit on fixing the features of the face, smoothing stuff out and making them look better cause I wasn't happy with the eyes and such. It's about 39k on low poly. :) I normally retop by hand in Maya, but it's just too time consuming. :/
That looks a little dense, but maybe it will work for now... Build up subdiv level slowly, and get her face to look pretty. You will get to do retop by hands eventually, though. (way easier to retop in other programs. Retop in ZB sucks badly.)
I'm not looking to follow Milla too closely, I just like her features but I've been referencing features from different people - whatever high quality refs I can find for features I liked. I adjusted some of the face to look more realistic and such. I've started doing the clothes slowly also.
I'm having really bad luck with the ZRemesher this time round, I want to keep the details on the face but have a lower poly count on the rest of the body, can anyone give me some tips on how to achieve this? I've spent hours trying different things and I can't seem to pull it off for some reason. ):
here's some guides as to how to look at reference, I would try looking at Mila's face and try to get the proportions and then change up the features to your liking, but its important to learn from an actual person, also added a quick liquified version of your screencap, the biggest issue is i think your cranium is too…
Wolves, you need to really commit to the severity of Stirls's critiques about the planes. Aka, you need to literally make planes on the face before you even decide to smooth things out to make it more realistic. Get the trimDynamic brush out and start making those planes. It's going to look weird if you do it right, but…