If I'm not mistaken, Houdini seems on a basic level to do for modeling (and I think particle effects?) what Substance Designer does for texturing, except that the parameters cannot be tweaked at run-time. Houdini Engine then is a plugin for other 3D software that allows both the procedural models, and the custom tools used…
It's an indie tool. And it's a fully fledged Houdin FX version, so I'm not sure why you would need other Houdini versions to accomplish task if this version can do what FX version for companies can. Houdini Indie includes a wide range of file formats including OBJ, FBX import and export and ALEMBIC import and export. The…
What you should do is make a game that shows off what Houdini Engine can do for game studios, like Unreal Tournament or Gears of War showed off Unreal Engine. Something heavily procedural, like No Man's Sky, or something that's heavily procedural with user input, like a pen-and-paper D&D game where the game master creates…
Last bump of this topic. If you ever wondered why Houdini is such a amazing application, look what people do in it when they are bored. https://vimeo.com/109427737 https://vimeo.com/117276411
The main purpose Houdini had, at the company where I worked was for dynamic fur, some rendering (main renderer was Arnold AFAIK) and various particle effects. It wasn't a game company though.
Feature List -> http://www.sidefx.com/index.php?option=com_content&task=view&id=3044&Itemid=417 New Video Section => https://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=247&Itemid=403
Houdini is a tool which sounds and looks very powerful and useful for advanced FX stuff for games, but it also seems pretty difficult to get into - I have no idea where to begin in regards to learning how it works. Accessibility is a big deal.
I see that there are couple of you that had some type of contact with Houdini in their jobs. I forgot to add to the poll that I'm asking about game companies. Overall, 20% is not bad. Now it would be good to test how much of those 20% is for procedural modeling vs special effects for cinematics.
So you are saying that this pricing information is not clear enough? http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190#batch What else you would like to see there listed? Each product have its own page (look into Products in page menu, thats first option), for example: - Houdini Indie, which…
To get traction in this forum you would likely need very robust and relatively easy to use modeling tools. If you look at this thread you can see the type of thing that artists are looking for (a mere 51 pages of it). Houdini has the parametric workflow well built in, which would have it compete well with Max, but the…