Update #2.2 I've finished a basemesh blockout. I have changed a layout of the room a bit to compensate for the pillars. I think it fits in pretty well. Mades some braziers and torches but I didn't put fire on for my computer can't handle that many particles. It can barely handel High quality of UE4, but I digres. Now I'm…
Quick Update I've made a redesign for the torch for it didn't really fit the architecture style that I'm going for. This new design reflects more greatly to the targeted style. I hope you like it. I have been doing some experimentation for the walls today, but I still haven' figured out how am I going to handle the walls.…
Hey dude, figure I post here again. so one thing I noticed about your banners again is that something seems off. Have you tried to add boarders on any of 'em. they look barren and CG right now with how perfect they are, its never to early to mess around with a quick pass of wear and tear. I know you said your going to do…
Update #5 I am finished with the "detailed" blockout. I've made all the objects that I intended to and I populated the space as much as I tought was appropriate. Since the last update (update #4) I added a chandalier and some wall ornament designs which break the blandness of the walls. And I also changed the banner. I…