Made a PBR pirate pedestal, real time, rendered in Unreal. 100% out of my comfort zone, but it was fun to try something different. Alternatively, you can check it out in 3D over here: https://www.artstation.com/artwork/1LDLG
An UE4 level we have just finished: Pirate village For anyone who interested in seeing the demo, please visit: http://youtu.be/n_4LwGGeJg4 Cross post from our original post: http://www.polycount.com/forum/showthread.php?t=148318
The painted look is so spot on, absolutely stunning! Any chance for a tutorial / breakdown of how you approached texturing? I'm currently working on this demon- / pirate-treasure chest. Right now I'm not 100% sure about the look of the wood... any thoughts? Cheers!
Did a clay render of this pirate concept sculpt. Will do a breakdown/free gumroad tutorial of how I compiled multiple phototextures to a displacement map sometime soon. [URL="[IMG]http://zenopelgrims.com/wp-content/uploads/2015/01/pirate_clay_render_signed.png[/IMG]"] [/URL]
Y'aar me hearties, just finishing up a project for University so I thought I would throw it up here for some Crit from you guys/gals. PBR Pirate Cannon, low/high poly mesh made in maya with the textures all done in substance designer and painter.
Danitchu - That thing is badass. Love the beard. Working on this pirate sword based on some Sea of Thieves concept art I found on google. Love how the textures are minimal and the normal map and shapes are doing most of the work in that game. Trying to hit the same thing: Working on this too, sandstone wall in substance:
Yet another personal project that I´m working on. This time I´m going to do a pirate ship based on the Vasa ship (build in 1628). This is the first prop. Rendered in Marmoset Toolbag II. Oh and HAPPY NEW YEAR ALL! May the polygons be with you where ever you go!
Hello all. I'm a filthy scrub. This is my W.I.P Sky-pirate. The left has accidently gone stylized Diney-like, which is not what I wanted. I'm hoping to take the right hand one in a more 'JRPG' style. Sadly, I'm a scrub so it will take me a while to make anything worth a mention. Also, I cannot do hard surface and hair to…