I can't give any Keyshot tips, sorry but I have a few thoughts to help the model fit closer to the concept. You're pretty close, just a few proportions are off: -Make the feet even smaller -make the pocket and pens larger like the concept -Shrink the nose hole on the skull -Try to give him a little smile Hope that helps :)
Things are finally starting to come together with my little handpainted scene! Here's the part I'm most excited about! Also, I made the skull yesterday, and I'm particularly happy that it only took a few hours to model, UV, and texture. A year ago, that would have taken me a day just to model it. (edit: looking at this…
Supposable Lion - I like the sort of cute appeal of the skeleton character even though it's demonic. Nice for little experience character modeling. However one thing that really jumps out is the eye sockets are too high up on the skull. Anatomically they should be at the halfway point. Yours makes me think it's an alien.…
Greetings from Skull Theatre, While we continue work on our first game title Rustclad (learn more at Rustclad.com), we have decided to make some of our 3D digital assets available for use by other game devs via the Unity Asset Store! All models have been captured from real-world objects using photogrammetry technology and…
Really cool skull, mariomanzanares! I like the tooth you kept on the surface of the sculpt. Speaking of tooth, it totally depends, but i feel like generally the mouth might fall slightly higher (distance between teeth:nose vs teeth:chin). Just 2 cents, nice work! :) your last char was super pimp, Swizzle! and yer already…