Today i was doing some vegetation, here's the result here's the sculpt that i baked on a flat polygon. i used it to create a few variations of petals this was mainly inspired by Guild wars 2 Sylvari environments
Hello everyone ! This is my first post on Poly count. This project is almost complete, A Low Polygon cabin with hand painted textures. I got this idea from one of my favorite cartoons. Portfolio- http://animatedheaven.weebly.com
Yet another personal project that I´m working on. This time I´m going to do a pirate ship based on the Vasa ship (build in 1628). This is the first prop. Rendered in Marmoset Toolbag II. Oh and HAPPY NEW YEAR ALL! May the polygons be with you where ever you go!
Here is a personal project I just finished. Took me too long because my VGA went dead and I had to buy a new one. Sculpted, polypainted and rendered in ZBrush using single-pass BPR, post-processed in PS. 5.5mil total polygons. More high quality images here:…
Here is a personal project I just finished. Took me too long because my VGA went dead and I had to buy a new one. Sculpted, polypainted and rendered in ZBrush using single-pass BPR, post-processed in PS. 5.5mil total polygons. More high quality images here:…
Hey Carabiner, I'm returning the favor of C&C. I like your overall aesthetic style and color choice. The details are larger than life and exaggerated, which is cool, but maybe a bit too much? The seams between the floorboards look big enough for a chair leg to get stuck in. Same with the seams on the planks of the table -…
i think you could improve your model by doing the following: -the bricks are too large scale them smaller -add some sort of "dirt transition at the bottom and under the roof bits and windows the walls look very flat and repetitive -put everything onto 1 atlas for maximum performance benefits. the windows and doors have a…