My first ever creature: It's 17k Tris, Sculpted in ZBrush then retopped in 3DsMax. The albedo and specular were painted between ZBrush and Photoshop. It's presented within Unreal 4. Any critiques and improvements would be greatly appreciated!
client work I had permission to show, yay! Marmoset viewer : https://www.artstation.com/artwork/lrrlz DDO quixel 2 for textures, zbrush was used for skin and cloth, 3dsmax for hard surface work and finally maya for retopo.
I made this squarespace page: wildwoodsgame.com Now, I'm sorry to do this to you, but I'm gonna have to crush your happiness a little. This is purely a trailer. Animated in 3dsmax. No development is happening right now. (I'm so sorry) But THANKS FOR THE PRAISE!!
Hi everyone ! I've been working on a RT version of the character oh wolverine. After I created blueprints, I made the model in 3dsmax, then I painted it with ZBrush. Here the Sketchfab version : [sketchfab]efac0002945949c99d8e5ec5996b12f7[/sketchfab] Wolverine by WNS-Studio on Sketchfab
Hello Polycount, iam new here so i want to say hello. I know this forum for a long time but i was just reading posts and watching the whole bunch of cool artworks here. Iam working on this little red guy at the moment in 3dsMax for playing around with UnrealEngine4. Some parts are stil blockouts like the weapon systems.
This is my version, and fan art works at the Gray Fox from Metal Gear I decided not to dwell on the high poly model and made the game model with textures on old technology shader with specular color and power map. For realtime rendering I used xoliulshader 2 screenshot made from 3DSMax viewport This is character have four…