Hi guys! sharing my new sculpt. Practicing to sculpt stylized characters for a change. Hope you like it! :) Based on Oliver Odmark awesome concept/sketch http://www.oliverodmark.com/uploads/5/6/0/1/56011811/5310495_orig.jpg quarter view
Got a "beta" version of my hand painted cliffs up. All procedurally done in Substance Designer. Here is the latest iteration: It's still in "beta" stages as far as controls but you can get it here: http://substance.arvinmoses.com/product/handpainted-cliff-2-0/
Hi I'm a beginner 3D Artist, who intends to delve more into Environments. This is just my introduction piece to say 'Hi!' and that I wish to become better. Any tips, other artists who do Environments/prop and a HAY back would be awesome. Thanks :) Game of Thrones Book: http://imgur.com/a/L2Mf1#0
Dunno if this is the correct thread or not . . . anyway, here's my demo reel. Enjoy. https://vimeo.com/129966505 <iframe src="https://player.vimeo.com/video/129966505" width="500" height="281" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a…
Thank you Fingus! No, the Centaur is 100% balanced and stable on its own. Those images are of the final production piece! I have a Shapeways copy, and will post more images when I receive my copy from Ownage. So far, all the customers have received there Ownage Kits and everything has come out great. They really exceeded…
It should. This is just a 2d effect happening in texture space, so its after the vertex offset. You could possibly generalize the math to be 3d. No idea what it would look like though. It's this. Basically its what happens if you project the coordinate plane onto a sphere, then rotate the sphere upside down, then project…