@Snefer Awesome mech, impressive as always! I'm seeing lots of Warcraft orcs lately, so why not make one too!! Mine has some horns tho... (slow) turntable here..
Hi, I've been making slow progress on this guy in my scarce free time. It started as a head project then turned into a bust then ended up doing the whole guy. Still roughing some parts in.
[ame]http://www.youtube.com/watch?v=YfLZqlbB4TM[/ame] did a rage thingy that triggers when you hit 30hp also did a win thingy that slows down time like in sf4, and win anims for the two characters
Saw your tutorial earlier today, looks great! How are you liking 2.0? I thought 1.0 was super slow with photoshop, and the layering was very messy, especially if someone else will be touching your source files later on. Did they improve on that?
S2Engine That's pretty neat. Do you have a thread for it yet? Had a slow start this year so that's my first post. An initial concept and a quick prop for half-life inspired environment I'm working on. More info and my nerdy puns here
As always I'm working on my game project during my spare time. (The trailer is NSFW by the way, but the gameplay video is safe.) I still have a lot of things to finish or even redo/refine, but there is (slow) progress. :) [ame]https://www.youtube.com/watch?v=XSYs7MGn3sk[/ame] -…
Some slow progress on the hero. I have completed the high poly and have also completed the low poly! yay! Now, just arranging the UV layouts. :3 She is currently sitting at 33k. After this, I will bake and give it to the rigger and move on to the third character. I will be using Marvellous Designer for it, for practice and…
Still working on the props for my "mine entry" scene: Sorry for the bad texture quality, can't find a goof way to make good screens from substance painter. :( Complete Scene at the moment (without textures, rendered in Max. Final Product should be done with UE4) Unfortunately my graphic card signed off yesterday so I have…