Here's a little side project that I've been playing about with. [sketchfab]29334af75eab41caaba8791df91e1812[/sketchfab] Low Poly Battle Axe by Gary McAllister on Sketchfab Diffuse texture is 512 x 512. The poly count is 1.8k tris.
Finally got time for some personal work, so here's what I'm currently working on. http://polycount.com/discussion/157503/merkava-mk-iv-main-battle-tank#latest ^^ Lemme know what you think.
Past 2-3 weeks ive been battling through being sick and studying modular design and a gaggle of methods to make tileables, just doing all the geometry pieces at this point I have planned then the next step is to knock a street out in UE4.
I haven't done any modeling in a month or two, been busy learning to code and making games so I thought it best to put some practice in so drew a crappy axe, base meshed it in max and started the detail sculpt so heres a render from within zbrush. Also my crappy concept, I am fortunate to own a hand forged battle axe…
@ JasonLavoie: Coming in hot from Battle Pong I see! I played a couple rounds of it and I really dig it man. I love the aesthetic of the game. Definitely going to keep my eye on this project, looking forward to see this one turn out dude! @ Chris Kuhner: Looking really good dude! Really digging the shading on the skin. The…