Yeah Neox, I totally agree - it is one of the details often brushed aside by the advocates of a 100% sculpt-based approach. I think the misunderstanding might simply come from the fact that such an approach is actually quite acceptable for some projects, as illustrated by the LoL pipeline wich doesn't necessarily require…
There's a big thread on it here: http://www.polycount.com/forum/showthread.php?t=128964 A lot of people argue that doing it in ZBrush will give you a speed boost since you can just dynamesh awkward shapes, e.g. a piece of armor shaped like an eagle's head might be a pain to model, but could be blocked out fairly quickly in…