I don't know in what your checking result but it's a better idea when still being in WIP, to work in flat light or self illuminated the object, it will gave you a better view of what you're really painting, rather then a really dark object.
@JadeEyePanda - That helps. I was trying to understand by what you meant by thinking big. Now I see what you mean. @praetus - I followed RegulusAwesome advice and used the color picker to pick the color since I'm not experience in hand painting. The color was close to black/brown area that's why it appearing black.
This is part 1: https://cubebrush.com/video/the-importance-of-line-art/#.VJ34EV4DA This is part 2 the grayscale: https://cubebrush.com/video/painting-in-grayscale/#.VJ34NV4DA This is part 3 The gradient maps: https://cubebrush.com/video/coloring-with-gradient-maps/#.VJ34T14DA Then there's a final one which kinda shows a…
@Chronicle - Thanks for link. Started working on the outside of the shield. Getting kinda lost at the moment. I went and added in the highlights and shadow to the top part of the shield. The darker area of the shield seems awkward to me. Anyone has any pointer? Also I read the article about hand painting that JadeEyePanda…
Just curious but are you doing the shadows using black? It's really muddying up texture quality and different material will react differently with shadows. You can't just overlay or multiply black and expect it to work, take it from someone who used to do that. =P Someone mentioned it before but I really recommend watching…
Stop henpecking with your stylus. Block in the values and colors, don't spend time blending things. If you're using 10+ strokes for on tiny area, you're starting unhealthy habits. Go from big forms to tiny details, not tiny details to get big forms. I've attached a filterized version of the concept art. Notice how blotchy…