If you use something like a tile sampler, you can create masks from that, than feed that in to your blend node, so that like the example above, only the specified masks will pick up the corresponding color.
Hello, Been using substance for a few days, id like to dive in deeper to explore how to assimilate it to my own pipeline. So with that said, ive attached a video at the bottom. Everything so far has been going pretty smoothly, substance is incredibly powerful, and i feel like a retard for not using it before. So my…
My first tutorial, "Creating Rocks With Substance Designer", is live on Gumroad, https://t.co/4E3pjRsWy1. I hope you enjoy it and look forward to comments and feedback. Sorry it took so long to put together, thank you for your patience :smile: Josh
Hey Josh, a noob question. How did you create the beautiful paint-stroke pattern in frame 1 of that GIF? I can guess you started with a tiling node and achieved the color variation with a gradient map node, but the shapes themselves look really hand-made!
Looking awesome Josh! Loving these small edge dents on the individual tiles! :D Thanks a bunch for that crack tutorial! I used to create cracks in tiles with a crystal generator and painting out some areas with an SVG but your method seems to deliver a lot more natural and believable results.
Hey man, loving the new texture, as someone who's just getting into substance your stuff is really inspiring. Can you quickly explain how you went about making the large rocks/pebbles in your new texture. Primarily how did you go about creating the shape of it.
Ged - Everything was created in Substance Designer. No ZBRush, Photosource, Photoshop, or nDo. Bruno Afonseca - Thanks for the feedback! When I do my next pass I will keep that in mind. fullchaos13 - I can put a tutorial together soon. In the mean time check out Rogelios videos for inspiration and also NicolasW and the…
@eirikm - Wow thank you so much! Im super flattered to read that, truly! As far as the grass they are indeed separate elements and then scattered around with a mask to scatter between the rocks. @oxygencube - I did not finish the tutorial, but I am creating a stone wall for my upcoming Masterclass with ArtStation. You can…
It feels like I'm a little late to the Substance party but seeing your work Josh has really inspired me to get stuck in. I find it quite hard to believe that no ZBrush, Photo sourcing, Photoshop or nDO was used but that's the beauty of procedural based systems! Thanks for creating a thread, it's been great to read through…
I too have used dDo for a long time now and am a huge fan of the Quixel tools. I would describe it as a workflow that is liberating and has a lot up sides. The main one to me is working in Substance Designer is very adaptable. For example, now that I have everything created for this tile material I can change the amount of…