10 days after deadline this is my final. I call it final because I have no more pleasure with doing this piece. There are a lot of mistakes but I'm happy I done and learn from that. First picture is staight from Maya's Viewport 2.0 second one is mentalray render. Also I did tiny curves adjustments and sharpen in PS.…
Hi everyone, Do you mind if I join you for this month ? I haven't participated in anything in a while (almost ten years since my last post!), and I really need to get up to speed with a lot of things. PBR, modularity of assets and textures, hard surface sculpting, UE4 and probably a bit of Substance Painter/Designer too.…