Hi Polycount, I'm here to announce MightyBake 1.4.8. Included are several of the features that you have been asking for. You can download it here. Version 1.4.8 - Nov 29 2015 * (Feature) Thickness Map - New map type that approximates the internal thickness of objects * (Feature) World Position Map - New map type that…
Alright I did a bit more testing, I tried baking my AO with a cage (just duplicated my low poly and used transform component) and it did help to get a result more like maya's ambient occlusion, but there were still some artifacts, and it was still baking through the high poly on some parts instead of occluding it. My maya…
Hello, I just discovered MightyBake and i've to admit is CRAZY fast compared to everything else I used. I'm honestly laughing at the monitor while the buckets are rendered! I'm still struggling with some parts of the workflow and I've few questions: 1) When I export high, using the mightybake shelf in maya, timewise is as…
Interesting tool! I think the hesitation you'll meet introducing a tool in this market will probably come from two directions: - People/studios who bake in Maya/Max/xNormal/HandPlane, which are free, so you'll have to justify the cost. - People who have spent many hours and headaches to figure out a baking pipeline that…
Hi Folks, Rob here to announce MightyBake 1.4.0. We now directly support Mikk tangents (and the unreal 4.7 version of them). You can download it from here. Release Notes for Version 1.4.0 - Mar 22 2015 (Feature) MIKK Tangent space support (Feature) Unreal 4.7 Tangent space support (flipped binormal MIKK) (Feature) Can now…
Wow! Thanks for the feedback! I'll get to work on some torture tests. We did many while we were developing to make sure it was faster than the other software. We'll put together some comparisons and post it back here. @Bek Our plan is to be the fastest with the cleanest results. If you find that any model or bake is slower…