@neox - when you are doing your maya comparison are you taking that model into a game engine or maya/mental Ray renderer? MightyBake assumes that you are using a real-time renderer. If you are using Maya's renderer, or another offline renderer, I will need to add a software rasterizer rather than GPU only to make them…
@malcolm - wow, I am blown away. Those tutorials are fantastic. Would you mind if I featured them on the start post for this thread? Would you mind if i directed people to the from our website? You cover the whole UI!! Let me know if there is anything we can do for you. The people on this forum are amazing.
Like I said before, it should be totally doable to install Linux on a cheap external hard drive or even on a regular old flash drive (although not the flash drive you've used for booting.) Get one 2gb or 4gb flash drive for the installation and one 32gb or 64gb flash drive for the development (or less if you notice your…
Son Kim - I will look closely at the 4.7 tangent space changes. It may take a few weeks to follow up afterwards, but our intention is to stay aligned. We may provide two options for before the change and after the change. Our envelope can be anything you want. There is no restriction. You can scale up your mesh if you want…
@malcolm It just have to be different map types. The settings within them, or the global bake settings don't matter. For example, if you aren't baking vertex colours, they aren't loaded. If you have a lot of maps set up to bake, just do one bake with all of them enabled, then you are fine to toggle them on and off as you…
@abronee You have the wrong settings set. In the above post I mentioned you have to turn off the high poly tickbox and plug your high poly into the low poly slot. Basically if you want to bake to the same mesh it's the low poly slot and then you disable the high poly so it just bakes to the one main mesh. Not intuitive I…
There is an option in mighty bake to use surface normals (the ones in the file) or use geometry normals (a smoothed version of the mesh). Geometry normals may give you what you want. But if you want fine control of corners, a cage is probably needed. to add a cage, it would only be usable by triangulated meshes where the…