Thanks for the update... bake errors are gone... thats great... Im sorry to say the mudbox naming does not work... i had to rename all textures to _u1_v1 your naming with .u1_v1 wont work
Hi all, I'm trying mightybake and the edge bevel feature, but I can't seem to get rid of some artifacts. It makes errors on some edges - like if it would flip tangents in the center of the edge. Did anyone encountered something like this ? Interestingly enough, when I tesselate the lowpoly model a bit along the long…
Hello guys, sorry I've been meaning to post these shots forever, finally getting around to it. Still loving MightyBake, totally worth the 100 bucks in my opinion. Use it for all my home bakes and at work too, our studio got us licenses. Shots below are extreme examples obviously, but I'm sure everyone gets the idea since…
works again :) anyways i still can't say it is 100% synced to maya i got the shelf set up, export works now without crashes, in mightybake i set the tangents to maya viewport 2.0 and then i bake but i have some shading errors here and there which i do not get from within maya
Hi All, I'm trying out the demo at the moment and I keep getting 'bad allocation' error every time I try to bake out something that isn't a cube. The model itself isn't super complex but there's a large number of UDIMS. Unfortunately due to NDA's I can't post examples. I'm running windows 7 with 32gb of ram and a quadro…
Hey, we're having a bug where bakes will sometimes have little black dots on the objects. We've narrowed it down to being really stretched triangles on the high poly. This seems to be caused by decimating the mesh in Zbrush first, if we bake the quad model the errors are not there. I've sent in a test file with a black dot…
Hello MightyBake I follow malcolm's tutorial to here,the function which can select 'geometry nomals'/'surface normals' suprising me...awesome tool! I have 1 silly problem : I only have mayaLT both in company or home, When I try using the maya shelf , It shows // Error: line 1: The "system" command is not supported by Maya…
@abronee I think the geo can be in a millions, to export you should use the export scripts that come with MightyBake. If you haven't installed them in MightyBake under workflow you can install the Maya shelf there. Also make sure your high rez model has UVs since you're going to be baking to the same model it will need…
Can you link lowpoly and highpoly meshes by name to prevent intersection baking errors? Like in some other baking solutions? For example with suffix _HP and _LP. Or does the closest search method work as well? (sorry haven't been able to test it yet). Can you bake HP material ID's to the lowpoly mesh? So when I set…
Cool, some feedback: Clown maps lolol. You might want to consider calling this something else, like Material ID or simply color maps, as this is the first time I've heard someone refer to them as clown maps, so thats probably going to be confusing to your end users. It would be nice to see 3ds Max tangent support. Also…