I know that matching LoL's art style is a challenge itself, but in my opinion there is no creativity at all doing an existing skin so I'm going to do a new skin mixing my favourite champ, Syndra, and my favourite skins, the arcade ones. Here is a quick sketch with some ideas that I'll probably end up changing while…
Why not both turnaround and poses? Use a pose that best shows off the shape and silhouette of your model from each angle? And come on, you're in a community of nerds here man! ;P (though idk how popular FF is among polycount...
I perfectly know that Thrivius but thanks ;). I actually have a 3dsMax script that automatically bakes a map with those caracteristics but I must have UVs to bake it. What you see in the pictures is just a polypaint base color pass with no detail, AO bakes or anything, over the high poly model so I hope the texture is…
Thanks everybody for the comments. Abrvpt- You are not wrong at all, but in this case this thin legs are quite caracteristic of Syndra from what I've seen in the ingame models. She is floating so she doesn't need a noticable base on the ground so this decreasing volume from top to bottom looks ok. Nonetheless, I think I…
Ok I just did a ZBrush polypaint color pass never to delay what's probably the most fun and creative part of making a game model, retopo and UVs! Just kidding, actually this time is gonna be especially interesting because we have to pay attention to push texture efficiency to the maximum. As I said this is just a polypaint…
I've been working on the texture and retopology this last couple of days. I didn't wanted to post anything during this process because it's not very interesting to watch so I waited till having something more finished. There are still some things I want to tweak in the texture and the low poly model itself, but the next…
I've done a quick paint over, adding more detail on the clothes and using less colors and details on the headdress and I think it looks more balanced now. It will obviously get a lot better when being able to treat the texture with photoshop. I want to add something on those shoulders like in the picture but I'm still not…
Ty for the comments, now some answers. Khronos- Ty mate, I intend to pose her with transpose master, I think it will be way quicker, I just want some poses for the presentation images and not for animating her. Sukotto- Ty, I modelled the ball using actual cubes in MAX and following a reference of a ball made with legos I…
Ok I worked a bit in the clothing. I'm still playing around with some ideas but I think this is quite definitive. I've tried to do the things matching LoL's art style, not creating excessive detail to not loose it at a distance and putting some extra width on to things to read them well and create volume variations. As you…
Thank you for your comment mrnunez, I think you are quite right. I followed the body proportions of Syndra's ingame model, so the body should not the problem. Also, I think that every time I show her side view the arm blocks the back line and it seems straight but it's not. Also, the posing really affects at giving a…