I have had the same idea for an new character skin as somebody else. The other artists entry is in the illustration category and I would be entering the Character art Category. I have no affiliation with the other artist and we both independently had the same idea. I wanted to check before hand if there were any rules…
Is a high poly model actually required for submission? Would I be able to just skip this step and just jump straight to my low poly and hand paint from there, since the high poly is only used for AO/base lighting. We have just made the high poly sculpt optional in the contest details. A high poly sculpt is part of the…
For character modeling, it says we need a high poly "sculpt". Does it need to be sculpted, or can we model it using hard-surface methods without any sculpting? You can sculpt, use hard surface methods or go right into creating the low poly model.
Is there some frame limitation per animation? Like you can only make the ultimate in 60 frames our something like that? No hard limitation but please keep in mind that an ult should not be too overboard.
Hello, for the Character Art low-poly models, what should the polygon limit be? Thanks. We are not giving hard limits. We just ask that you are being efficient and make every polygon count.
I've noticed recently that a lot of the progress threads (Illustration in particular) have become critique threads. For the sake of clarity, would this not be considered "teamwork"?Especially in regards to paint-overs and "vote for your favorite version" type threads. If people get to "vote" on their favorite one of 4 or 5…
What is the budget for the low-poly piece? As found under the bullets under the both the character and environment categories, there are no hard limits on polycounts but efficiency is appreciated: use your best judgment and make every polygon count
Are there open numbers on how high the general poly count for the updated turrets, inhibitors and creep dens will be? Just to have a rough idea. No hard limit. Show us you know how to make every polygon count!