Hi guys, We would love to know more about cameras used, software used, break downs, pipelines, software and any other hints and tips for us to look into would be great. What are your favorite pipelines to get the detail and texture information from a digital scan transferred to a texture? Could you tell us what are the…
German Hardware Hacker Creates Kinect-Based Portable 3D Scanner 3D printing brings Da Vincis anatomical drawings to life Collaborative work between WMG (Warwick Manufacturing Group) and Warwick Medical School created translucent 3D plastinations that use Leonardo Da Vincis original drawings of the human anatomy. The…
Continued from page 1 In Maya I found the surface transfer works really well for a base texture and then you can use the same textures that you captured for the 3D scan to clean it up in Mudbox. I did a quick test (with a mobile phone during a break in really poor lighting!), so character artists please forgive my…
I've had this crazy and silly workflow/pipeline in my head for a while: 1. Sculpt your character's anatomy (in t-pose) normally in ZBrush or any other 3D sculpting software of your choise. 2. 3D print the full body of your (t-posed) character with a reasonable size. 3. Get it dressed with clothes. Depending on the printed…
I work for Plowman Craven in their VFX team, and worked on the 3d scanning for Edge of Tomorrow, Guardians, Avengers 2 and other stuff. We use a bunch of different scanning methods and photogrammetry is something we use more and more often as its been getting better and better. I can't go into workflow specifics but I can…