If we make a set the helm is team specific but the weapon is used on both teams? One team gets half a set? A: correct. This is done because armor must match a specific look to help identify team on the battlefield. With Weapons this is not as important
Hey guys, if we are submitting a set should we include both our helmet and weapon in one upk package or should it be separate. Do you have any preference? A: Please have your weapon and helmet .upk's seperate. Thanks
Q: To clarify: There are more item slots available for the workshop (Secondary and Special), but for the contest any set will be judged based on the merit of the helmet and primary weapon slot alone, correct? A: That is correct. The judging will be based on only the helmet and primary weapon if you make a set.
Hey i have my weapon set up in the sdk but i dont know how to assign it to a character and have them do various animations with the weapon equipped and there is no documentation at all on how to do that. A: http://www.polycount.com/forum/showthread.php?t=140774
So would it be possible to submit a separate hitbox for the new shape? A: no, our game does no use hitboxes for calculating weapon hits/blocks, we use tracers attached to bones which cannot change per weapon class. if you can find a type of weapon that fits relatively well with the shape yours uses than you can fudge it a…
Q: Hey Im trying to test out my weapon on the Mason Man at Arms but I can't seem to get my weapon into the game...im stuck at the part of the weapon skin tutorial where it says to "Create new instance (Constant)" in the CookedPC MasterMaterial...I get an error "The requested operation cannot be performed on a cooked…