True, but it's harder for people to follow along - especially if they are just starting out - if they can't use the same software. This is also the case for very tool-specific or function-specific parts of workflows. Hard-surface in Max is certainly a completely different beast than, say, ZBrush, so it helps to know…
I bought Warren's model pack and would just like to say that I'm very impressed with the quality and quantity of the package. Each model is so meticulous, and the use of edge weights and subdivision surfaces is absolutely perfect. It's simple, clean, yet very professional. You can really tell this pack was done by a man…
Also I hope it's not too much to ask, but for those of you making 3D tutorials, could you please specify the program you are using in the tutorial name? Ex. "in Zbrush," "using 3DS Max," etc. Names like "Hard Surface 3D Modeling for Production" can be a bit ambiguous, and it really does help (especially for those of us…
https://gumroad.com/countvertsalot I've been working on this for awhile now. I think I have developed a great way to learn anatomy. It will take a lot of work, but you get to skip all the dead ends and wasted time that I and many others had to go through. The basic idea is that I allow you to get past the first major…
I'm going to keep editing this post, just using this post for formatting Software Colour Constructor $7+ https://gumroad.com/muzzfaceColour Constructor is a study and workflow tool that is designed to help you design the colours and values for a painting or image you are making according to a light source and ambient term.…