Anyone else getting a lot more crashes since 5.5? I get them mostly when i save a Substance (not always but like every 10-15 saves). Also had a crash today when i changed the order of some outputs. Another thing is that disabling the sky dome doesn't work for me anymore. Pretty sure it worked the first day tho.
If you specified absolute 16Bits in your base sbs, the specialized one should also use 16B for this node/what will be generated after it, even if the "specialized" one is set on 8B. Just to let you now we are synched : in an internal version we added a "--set-bit-depth" command in sbsmutator. Edit : We will also add a way…
I definitely want to upgrade to SD6, and I want to get the special upgrade to Substance Live, but my SD5 license is on Steam, can I switch over to using Allegorithmic's site instead? Also, just to be clear, I can get SD6 + Live/Source for $75 + $10 for only 6 months and that's it? It's not like a monthly subscription that…
Regarding the command line/scripting aspect we updated Substance Batchtools to version 6. Here is the changelog : Substance Batchtools 6.0 Fixed: ○ [Global] Use png format by default for image creation (instead of jpg) ○ [Global] Help need to be more explicit (we now use more specific information and provide more examples)…
SD 5.3.3 Main Changes * [Content] Add "White Noise Fast" (based on pixel processor) * [Content] Add "Offset global horizontal/vertical" on Tile Samplers Bug Fixes * Crash when creating new Substance in some situations * [Bakers] Crash when baked maps are updating the graph * [Bakers] OBJ coming from zbrush should use…
SD 4.4 Main Changes * [Graph] Export outputs as PSD * 50 textures from Game Textures (25 for the release, and 25 will be added before July 11th) * [Bakers] Upgrade the Embree library to v2.0 * [Bakers] Colors from high-poly mesh ID and polygroup ID * [Preferences] Store Preferences into xml file instead of ini/registry *…
I really appreciate your fast answer, but it's disappointing. What support do you need to offer for the GUI? We`re talking about batching in windows. What about a proper tutorial how to use all the batching options and create a batch file? I`m sure somewhere between 50-70% of the artists using substance don`t know how to…
SD 5.3 Substance 5.3 is here, and with it, the integration of NVidia IRay for ultra realisitic preview and renders straight in the viewport! http://www.youtube.com/watch?v=XLNd1PKCTe0 Main Changes * [3D View] Add Nvidia Iray renderer * [3D View] Rotate environment using CTRL+Shift+RMB * [3D View] Render the 3D viewport at…
SD 4.4.1 Main Changes * [3D View] inconsistent results in case of very small bright light * [3D View] Crash when using a custom shader * [3D View] Reflection artefacts on PBR shaders * [Bakers] Vertical stripes artefacts in bakes * [Bakers] Position Map only bakes on UV0 * [Bakers] Ambient occlusion from mesh is rendered…
Hi guys, I'm still pretty new to substance designer so please excuse my ignorance. I am going through the Getting Started tutorials which SD 5.5.1 is being used. In the video he sets up a graph at 2k resolution. While working in the graph he explains that the default resolution is 256 which is displayed on the nodes when…