@Jeff @Jakob Really liking that you have gone for a low poly @Jakob as you said handle isn't finished can still see what looks like brush strokes :) Here is my start of the Knife. Just done a High Poly to begin with. Any tips/crits appreciated Now I'm looking to start the low poly - I'm wondering what may be the best…
Hello again :) First, thank you all for your feedbacks. Dustinmaertz - Sure thing here is some steps for the stairs. Machiavelli - Thank you very much :) Yes I have baked HP in Xnormal (AO,NRM and Object space Normal) and then, used Quixel suite (it never stops to impress me btw) Valitri - Thanks a lot for the Feedback :)…
nice! just stopping by to say I've done those knife sketches. Nothing against you guys using them, just thought I met let know in case anyone was curious!
Thanks :) this is just the concept with a transparent layer on top of it where you color code separate parts you want to make. So yes, just traced and filled with Photoshop. Honestly what matters most to me at this stage is just forcing myself to look at the concept in detail to list all the unique assets and get a feel…
Vincent your stairs are fantastic. I agree with Dustinmaertz that a breakdown would be greatly appreciated. Have you baked the high poly maps yet? QUESTION TO ALL: I think it would be greatly beneficial if we all show our work flow on something within the scene you are building like the stairs. It would greatly improve all…
MDStranger, good work with that Horus head, i think you nailed the proportions from the concept realy well. I've done a sculpt of the column, but now looking at it i think it's too "european", any feedback?