I just listened to the full thing, great podcast. I'm still curious though (this might have been covered but lost on me in the language barrier, if so I apologize), but to my understanding PBR doesn't necessarily consist of a specific set of textures, right? Or do you always need, say, a metalness map for your content in…
The first material is not metal, but painted metal. Its important to remember that the metalness value defines the top layer, if you have a layer of paint, dirt, or anything else on top of an otherwise metallic object, the material is not metal. It doesn't have colored specular, the spec highlight is white as seen in the…
Awesome! I have some question then. PBR values: Getting accurate vaules, Ive seen some papers on PBR with some IOR (Incidence of Reflection?) math but to be honest it's over my head. I have no clue how the hell I translate any of what I have been read into rgb/hsv/etc. Right now I really feel like I'm trying to play is by…
Wasn't going to chime in, but since the thread's kinda quiet... A comprehensive overview of the basic workflow would be kinda nice. Like, I understand the core concepts of PBR, but I have to say I have no idea of where to begin or what would be involved. I've kind of been eyeing it and that... undermines the process and a…