The only reason I would still use Photoshop is for ndo2 and ddo. My question is what are the disadvantages in terns of features with cs6 and elements or cc
...which is why I switched to Photoline for image manipulation - it has all those things, and especially the layer blending is much better than Photoshop: in Photoshop you can only set the opacity of a layer from 0% up to 100%. In Photoline from -200% to +200%!!! That means you can double the effect of any layer blend…
Agreed. Especially seeing the nice connections for substances in Unreal and Unity (and apps like Modo and Max). Photoshop is quite limited in workflow compared. The indie pack is a bit of a no-brainer.
you can change the style to something that looks like photoshop ps.: bought cs6 and it will be most likely the last version i purchased if they cling on to their subscription model (and cloud crap)
I do own a full license of the CS6 suite, but switched to other software about 18 months ago. Currently I no longer use any Adobe software for my personal and professional work - I can't stand the subscription-only model. Besides, I achieved a much improved texture workflow with a combination of Krita, Photoline, and…
I know ndo and 3do are photoshop plugins, but I thought ddo was standalone? Otherwise I guess I'm out of luck and will have to skip out on trying to use it once ddo2 comes out.
Its certainly not a cheap line of work IF you choose do to go with the most expensive tools out there, but they are far from being a requirement. To note, being more expensive doesnt necessarily mean better in what kind of assets it can pump out. Modo for example is more than half the price of Maya, yet arguably a far…
I was able to get Photoshop and Illustrator for cheap in college, but those versions are pretty old so now I mainly use Firealpaca and Krita for paint, Inkscape for vectors and Blender for 3d. I paid for Zbrush, but considering at the time it was $500 with free updates I consider it a good deal.
Photoshop is kinda crappy as far as basic painting goes, but I would desperately miss a lot of the photo-manipulation features, especially since I only use it for cleaning up textures in my pipeline anyway. Content-aware fill, spot healing, layer blending, Dodge/Burn etc...