I agree 100% with your professor. If two people apply to me, one with all work done in Unity or Unreal, and one with all work done in Marmoset. I will hire the Unity/unreal one for sure if they are about the same level (and provided there are no other aspects/arguments). In fact even if the guy with the Marmoset work is a…
Marmoset is the easy way definitely. Marmoset is very valuable if you are less experienced with engines, shaders and rendering, as its literally a "make art" button, just turning about everything nice in terms of rendering. If you have to get a job soon and do not have time to dig into complicated rendering stuff, I would…
Hi there, I think that compering UE4 vs Toolbag is wrong. They are two different softwares, serving totally different purposes. Toolbag helps you put together a comprehensive presentation in a real time renderer, fast and easy whereas UE4 is a sophisticated 3D game engine. If you want to demonstrate your UE4 technical…
regarding point #3: for an artist the ability to make stuff look cool is paramount IMO. so whatever it takes to get there. there are only style points being awarded. none for honest effort. ;) production does not exclusively require cranking out assets assembly-line-style to stick into a game. especially in characters…
I've hired a number of artists over the years and I never gave a toss what they present the work in. While it's nice to see interactive demonstrations, as soon as an artist comes across an in house engine all that fancy Ue4 Shader experience is no help to them and there's no way they're getting lighting as sexy as…