@Kalwido: Work on adding some more definition to your forms. He's currently a little lumpy. @MrAwexome: Love the face kind of see a little Lilo in there. He seems a little top heavy compared to concept, but keep going man! @Dimfist: Looking good so far. I like how you're following the concept. @Clusterone: Digging the…
MrAwexome -- I like the way you've taken the character, but you have zero to very little form definition in the arms and legs. Additionally, it looks like the spikes on his shoulder are just sitting on the skin instead of protruding out of it. If you add some build up of skin around the base of the spikes it will really…
drogyn -- I like how you're handling the horns! Much more likely what they would be like in reality Jarvgrimr -- I think your hands look like they need the most work right now. I'd probably seperate them from the rest of the character so that you can drop the density of the mesh way down and slowly work them back up…
Since everyone is giving critique I figured I'd try my hand at it. @Javrgrimr Thanks for the critique, I adjusted the size of her hair. It was definitely too tall for her head. Your demon is coming along quite nicely. The hands are the only area that jumped out to me as feeling a bit incomplete. The knuckle area has way…