You have to change it on the details tab, there is a dropdown that, by default is vector3, you should change that to scalar. I believe it only changes on the main material. Also, if you would use the same function in the same material more than one time but assign diferent values to the tiling input, it would tile…
Thanks! We're posting the question right now. We tried to break the attributes appart, but we need to blend a sss mat. and a metallic mat., and it appears that the main material doesn't allow to connect both attributes at the same time (when I use a default lit shader it disables the subsurface attr. and when I use a…
You're welcome, glad I could help :) Be careful when connecting the texture to the ao slot because it asks you for an (S) value (which I believe means scalar), not a (V3) (which I also believe means vector3). Because of that, you should only connect one channel,(for example the red channel, doesn't matter really since…
Maybe try to plug it in anyway? Might be just the label that is wrong :D. If not then I have no idea, could only suggest to upgrade to another version of the engine. If you haven't already, you should post the problem up on UE4 AnswerHub, the devs should be able to help you out :) https://answers.unrealengine.com/ edit: I…