Yes, I like the sound of that. I think one of the most common issues have when looking at reference charts is how to apply that information to a specific engine/shader/workflow. If we can set up some math that gives you just the info you need for a common situation, that would be great.
That sounds cool but it wouldn't really work. There's too many variables there. First off you would need to maintain the exact same lighting in every shot, which means photographing everything in controlled studio lighting, that in itself is very difficult with objects that vary in size, not to mention objects that would…
Hey, I'm the asshole whom Mark quoted making the rude comments. Sorry about that, I was being harsh to a random link sent to me via instant messaging, had no clue my comments would end up on this forum (or anywhere on the internets, for that matter). So for a change I'll try to be helpful in a polite way :) Let's start…