Did courtyard rock stones today but something looks off i cant get my fingers on. Will move on with other stuff anyway. Was away for a while so was unable to reply :P @Dave: i'll probably be using udk but using marmoset to test out pieces. UE4 is still really slow and buggy for me... and about steps i tell everyone i just…
Cascade is very similar to UDK's cascade (at least right now). Here's a tutorial I made last year for making rain in UDK. I'm planning on making a new one soon, but for now this might do the trick for you. You can now achieve far more realistic water effects due to pbr in UE4 so I should probably remake the tutorial here…
Default player height in UE4 is 192cm. Unreal units are now in centimeters, so 4 units inside of Unreal is equal to 4 cm. Default characters are 192 units, so 192 cm, which is approx. 6 feet tall. https://docs.unrealengine.com/latest/INT/Engine/Content/ContentStandards/index.html I've always wanted to done one of these…
Got this pm, I thought I could copy my answer here, if someone else is interested. It is not a modular mesh per se, since I was not going to use those stairs anywhere else I made them in one static mesh. But I could have made them modular without problem, by just splitting the geometry. Here is how I reused the texture and…
I did start the whole scene a while ago on UDK, this month noob challenge could be an opportuniy to get back on it, and make it on UE4. I was trying to get a bit of an unsual style for me, a mix between realistic and handpainted textures. I am currently re working the textures for PBR (Done the ground, and the roof tiles,…
In UE4, there are 2 kinds of particles. The normal ones, and the GPU particles(Then 'GPU Sprite' is written in the black line right below the particle preview in the emitter column, like 2 of the emitters here: https://docs.unrealengine.com/latest/images/Engine/Rendering/ParticleSystems/Cascade/EmitterList.jpg ). If it is…