Not really, it should be fine. A large goal of UE4 on the high end is to be able to support reflections. I'd say it looks solid, if a little like all the bloom from 2005-2006, where every artist found they could use it and went nuts with it just because they could. This feels a little like "hey look there's proper…
Does UE4 have contact hardening SSR? If that could be turned on, I imagine this scene would look a bit better than it already does. Wiktor, are you going to be animating with blueprint or with DCC tools and FBX? I think the lighting in the scene is a bit flat. Everything is almost full-bright with no shadows. theres little…
Thanks a lot guys! I'm about to delve into animation in UE4. I want a couple of animated things in there, for example the security camera. Been sick with the stomach flu for the last couple of days, so I haven't gotten much done. However, I did make a couple changes today which I think lifts the scene. What do you think?…
You can only overlap up to 5 stationary lights that cast shadows, though if you look through Disting's map (especially places like the office area) you'll see all his overlapping lights have their "cast shadows" option unchecked. You'll find more in-depth information over here in the UE4 documentation. Unrelated: I did…
Hey everyone! A lot of you have been asking for a breakdown, and I'll deliver! :D Epic just posted a breakdown where I explain my workflow between Quixel SUITE and Unreal Engine 4. You can check it out here: https://www.unrealengine.com/blog/new-release-on-marketplace-scifi-hallway Quixel also teamed up with Epic to…