Hello! Long time lurker first time poster here. I just thought I would chime in and throw in my two cents about Unreal Engines new subscription based model. So basically you pay 20 bucks once to get the engine and you can cancel it from there on out and resubscribe when you want to release. Right? With a 5% royalty taken…
I just spent a good couple hours looking at the UE4 tutorial videos on youtube from Unreal Engine, and wow Blueprint looks like it is a powerful tool. I really love the PBR of the new materials and the way the UI is handled. $20 a month even for a individual is NOTHING for what is being offered here! I can't wait to start…
commander_keen, you bring an interesting point. Software updates are already very much like a subscription in some ways. Well you can skip upgrades (though some companies make you pay for that with an increased price for the next upgrade) but if you want to stay current, you're already on a "subscription" and the price is…
And upgrades are basically what the UE4 licensing model is. You pay $20 once, you get the full engine and every feature it has at the present time, and if you want to upgrade to a newer version of the engine, then you pay $20 again for the latest build. There is no reason whatsoever why you need to stay subscribed every…
Come on guys, 5% royalities is extremely generous. I could not believe it at first. The subscription model is a little turning off for individual persons, but for actually making a game together its a lot better now. You had to lay off 20% royalities or more before, and that seemed reasonable back then, because it was.…
Oh quit whining. You pay 19$ cancel sub and continue to work. Then when some interesting update come in you pay again 19$ and cancel sub again. You probably spend more on beer per month ;/ If know cheaper solution of UE4 quality, then by all means, spread the word! And if you worried than 5% royalties might be to much…
Another option with Unity is the free version plus plugins. I'm using NGui, Playmaker, MasterAudio, and SimpleSQL with the free version of Unity. Playmaker is the brains and the other plugins are designed to work with Playmaker. This costs a bit of money, but the time savings are huge. Down the road, if I make a…
Having worked with UE4 before, I was (and still am) completely won over by its features and workflow. I also welcome the new subscription-based model and licensing terms, which feel much friendlier toward small/medium indies. One detail I've yet to find out is whether you need to stay subscribed to make use of their asset…
They're expecting modders to pay the subscription fee to access the editor, to mod UE4 games. I genuinely just don't see that working. I want to ship the base game of my next title for $10. People aren't going to want to pay $20 to mod it. I don't want people to have to pay $20 to mod it, because I'm already paying a…
I was using CryEngine, mainly only for environments and not an actual game. But with UE4 combined with the power of blueprint and access to the full source code, even with the crutch of baked lighting compared to real time lighting, I might just switch to Unreal all together and try and make something out of it. I wanted…