Thanks for the awesome update. I have run into a bug I want to report: When converting normals to hard edge height maps with nDo2 in CS6 I get the error: And I have two feature requests. 1. Can you add the ability to create color masks from nDo2 files? Something as simple as, it takes all of your nDo2 Layers (Photoshop…
I use Cinema 4D on a daily basis. As far as I am aware, there are three issues with using C4D exclusively with the Quixel Suite: 1. C4D does not bake normal maps between different meshes only between different sculpting divisions. Workaround - use the XNormal software (free) for baking normal maps instead. Also consider…
sulky: Indeed it is! FINALLY the exporter is in! This together with 14 engine calibration profiles, a beefed up cross-app mode, new smart materials, patterns and crash fixes. Note: there is still one really tricky PS connection bug that a few of you have reported which is still unresolved -- still working really hard to…